Cool hyperlinks

Sorted by date

April '18

ssh-tron (github.com)
Multiplayer Tron (Light Cycles) over SSH, written in Go. Demo to run own go progs over SSH (dumb idea I like). #programming

February '18

Nuklear (github.com)
A minimal state immediate mode graphical user interface toolkit written in ANSI C #programming

November '17

PuzzleScript (www.puzzlescript.net)
Ultra simple HTML5 puzzle game engine. #programming

The Book of Shaders (thebookofshaders.com)
This is a gentle step-by-step guide through the abstract and complex universe of Fragment Shaders. #programming

October '17

Demystifying Digital Cinema Camera Specifications (www.youtube.com)
This video series goes through how digital cameras work. Splendid. #video #longwatch

Data Structure Visualizations (www.cs.usfca.edu)
Interactive demos of various data structures. #programming

Mattepaint (mattepaint.com)
Mattepaint images for sale. #vfx

September '17

Storyboarder (wonderunit.com)
Storyboarder makes it easy to visualize a story as fast you can draw stick figures.

Inigo Quilez Articles (iquilezles.org)
Good stuff on graphics and programming #programming

October '16

A/V Artifact Atlas (avaa.bavc.org)
Wiki of common video artifacts #vfx

Neural Networks and Deep Learning (neuralnetworksanddeeplearning.com)
Introduction to neural networks. #programming #neuralnetworks

Practical Real-Time Lens-Flare Rendering (graphics.tudelft.nl)
Looks like sensible way tp make lens flares. #programming #vfx

September '16

How OpenGL works (github.com)
9 Lessons to build simplified OpenGL style rendering engine #programming

March '16

Powder Toy (powdertoy.co.uk)
OMG how great pixel builder game. #game

February '16

Wired Logic (github.com)
Turn bitmap into executing logic circuit

January '16

Rudy Rucker: Journals 1990-2014 (www.rudyrucker.com)
Sample chapters from Rudys Journals book. #longread

November '15

Programming interactive worlds with linear logic (www.cs.cmu.edu)
Nice crossover with computer science and fiction writing. Naturally linked without reading #computerscience

The Secret Life of Photons (benedikt-bitterli.me)
Simulating 2D Light Transport. Physically based rendering in 2D. #programming #vfx

Muff Wiggler forum: Video synthesis (www.muffwiggler.com)
Discussions on hardware video generation

October '15

Bfxr. (www.bfxr.net)
Online synth for making sound effects for games #playingmusic #programming

The On-Line Encyclopedia of Integer Sequences (oeis.org)
Maybe everyone knows about this, but I just found it now. Lovely.

From Punched Cards To Flat Screens (people.ds.cam.ac.uk)
A Technical Autobiography by Philip Hazel. Geeky memoir. #longread

August '15

Chartgame (chartgame.com)
This illustrates nicely how intuition or technical analysis works in investing. #game #investing

Toned Ear (tonedear.com)
Ear training practice #playingmusic #game

July '15

Web Design: The First 100 Years (idlewords.com)
Great talk about all the nonsense going on.

Real-Time Fluid Dynamics for Games (www.dgp.toronto.edu)
Leaving this here as a sort of bookmark #programming #vfx

June '15

What free things on the internet should everyone be taking advantage of? (www.reddit.com)
List of free things in the net. Was most saved reddit comment by the time reddit turned 10 years.

Git Commit Messages (wiki.openstack.org)
Git commit message best practices #programming

The Art of Command Line (github.com)
What to know to know command line.

VFX Reference Platform (www.vfxplatform.com)
Hoping something good comes out of this. #vfx

February '15

The Make-A-Lisp Process (github.com)
General explanation on how to program a lisp interpreter. #programming

December '14

The Humane Representation of Thought (vimeo.com)
Bret Victor presents future vision where programming and dynamic content it creates moves out from the box called computer #video #longwatch #computerscience

WTF Podcast: Louis C.K. (www.wtfpod.com)
Marc Maron interviews Louis C.K. This was selected as the nr.1 podcast episode of all time by Slate so it might as well represent WTF which is almost always very good. #longlisten #audio

gofileseq (github.com)
Filesequence detection and parsing in go. I have been working on similar thing, but this beats my implementation 6-0. Maybe I migrate to this. #vfx #programming

Fred's ImageMagick Scripts (www.fmwconcepts.com)
Lots of image magick examples #vfx

A way forward for the vfx industry (www.fxguide.com)
Great writeup on current state of things and ideas to move towards something closer to manufacturing industry. Seems to boil down to the idea that film production should know how to do vfx needed on very practical level. #vfx #longread

movie.py (github.com)
Python module for video editing: cuts, concatenations, title insertions, video compositing, video processing, and creation of custom effects. #vfx #programming

November '14

27 vfx shots before/after (www.buzzfeed.com)
With handy slider. #vfxbreakdown

Tavara- ja tukkuerat (huutokaupat.com)
One of my favorites, this site auctions (useless) stuff in large quantities.

Video++ (github.com)
Video++ is a video and image processing library that takes advantage of the C++11 and C++14 standard to ease the writing of fast parallel real-time video and image processing. #programming #vfx

Color science and theory (www.efg2.com)
Various resources on digital color and color theory #programming #vfx

Werner Herzog interview from To the best of our knowledge (mp3.wpr.org)
Herzog rambling on about various topics, mostly around his old films. #audio #longlisten

List of physical visualizations and related artifacts (dataphys.org)
Adding for the joy of testing if the by month grouping works. Also semi-interesting.

October '14

Grading breakdown for a L'Oreal Garnier commercial (vimeo.com)
Example of shot graded in commercial. #vfxbreakdown (yes it's not vfx, but let's lump it in this category) #video

Richard Feynman Computer Heuristics Lecture (www.youtube.com)
Like many others, I just enjoy Feynman explaining stuff. #video #longwatch #computerscience

Kimmo Modig: Applied art (kimmomodig.com)
No description provided

Advanced Offices & Humans (offices-and-humans.tumblr.com)
Comic inversing Dungeons & Dragons

Music Theory for Musicians and Normal People (academic.udayton.edu)
Collection of neat PDFs #playingmusic

Nand2Tetris: Building a Modern Computer from First Principles (nand2tetris.org)
Maybe one day... #diy #computerscience

2d visibility and ray casting (www.redblobgames.com)
Good resource for various 2D visibility techniques. #programming

Introduction to A* (www.redblobgames.com)
I have tried to grok this every now and then when trying to do tile based stuff. Next time I hope I remember this. #programming

IPFS: The Permanent Web (github.com)
Interesting plans for single huge distributed filesystem, where the content would be static. Supports fuse filesystem and http type access. #software #video #longwatch

How to Start a Startup (startupclass.samaltman.com)
2014 Fall Stanford course. No comments on the content, but there is few hours of video to watch. #video #longwatch

Digital Domain: X-Men, Days of future past (www.youtube.com)
#vfxbreakdown body morphs, stadium set extension and destruction etc. #video

Willie and the Goodsouls: Fortunate Son (play.spotify.com)
And out of nowhere my friend released this album, his first one. There is nothing particularly new or contemporary about it, but it feels honest and relaxed. I get the feeling that he just did it for himself, take it or leave it. Adult rock warnings apply #spotify #music #album


Sorted by hashtag

#album

Willie and the Goodsouls: Fortunate Son (play.spotify.com)
And out of nowhere my friend released this album, his first one. There is nothing particularly new or contemporary about it, but it feels honest and relaxed. I get the feeling that he just did it for himself, take it or leave it. Adult rock warnings apply #spotify #music #album

#audio

WTF Podcast: Louis C.K. (www.wtfpod.com)
Marc Maron interviews Louis C.K. This was selected as the nr.1 podcast episode of all time by Slate so it might as well represent WTF which is almost always very good. #longlisten #audio

Werner Herzog interview from To the best of our knowledge (mp3.wpr.org)
Herzog rambling on about various topics, mostly around his old films. #audio #longlisten

#computerscience

Programming interactive worlds with linear logic (www.cs.cmu.edu)
Nice crossover with computer science and fiction writing. Naturally linked without reading #computerscience

The Humane Representation of Thought (vimeo.com)
Bret Victor presents future vision where programming and dynamic content it creates moves out from the box called computer #video #longwatch #computerscience

Richard Feynman Computer Heuristics Lecture (www.youtube.com)
Like many others, I just enjoy Feynman explaining stuff. #video #longwatch #computerscience

Nand2Tetris: Building a Modern Computer from First Principles (nand2tetris.org)
Maybe one day... #diy #computerscience

#diy

Nand2Tetris: Building a Modern Computer from First Principles (nand2tetris.org)
Maybe one day... #diy #computerscience

#game

Powder Toy (powdertoy.co.uk)
OMG how great pixel builder game. #game

Chartgame (chartgame.com)
This illustrates nicely how intuition or technical analysis works in investing. #game #investing

Toned Ear (tonedear.com)
Ear training practice #playingmusic #game

#investing

Chartgame (chartgame.com)
This illustrates nicely how intuition or technical analysis works in investing. #game #investing

#longlisten

WTF Podcast: Louis C.K. (www.wtfpod.com)
Marc Maron interviews Louis C.K. This was selected as the nr.1 podcast episode of all time by Slate so it might as well represent WTF which is almost always very good. #longlisten #audio

Werner Herzog interview from To the best of our knowledge (mp3.wpr.org)
Herzog rambling on about various topics, mostly around his old films. #audio #longlisten

#longread

Rudy Rucker: Journals 1990-2014 (www.rudyrucker.com)
Sample chapters from Rudys Journals book. #longread

From Punched Cards To Flat Screens (people.ds.cam.ac.uk)
A Technical Autobiography by Philip Hazel. Geeky memoir. #longread

A way forward for the vfx industry (www.fxguide.com)
Great writeup on current state of things and ideas to move towards something closer to manufacturing industry. Seems to boil down to the idea that film production should know how to do vfx needed on very practical level. #vfx #longread

#longwatch

Demystifying Digital Cinema Camera Specifications (www.youtube.com)
This video series goes through how digital cameras work. Splendid. #video #longwatch

The Humane Representation of Thought (vimeo.com)
Bret Victor presents future vision where programming and dynamic content it creates moves out from the box called computer #video #longwatch #computerscience

Richard Feynman Computer Heuristics Lecture (www.youtube.com)
Like many others, I just enjoy Feynman explaining stuff. #video #longwatch #computerscience

IPFS: The Permanent Web (github.com)
Interesting plans for single huge distributed filesystem, where the content would be static. Supports fuse filesystem and http type access. #software #video #longwatch

How to Start a Startup (startupclass.samaltman.com)
2014 Fall Stanford course. No comments on the content, but there is few hours of video to watch. #video #longwatch

#music

Willie and the Goodsouls: Fortunate Son (play.spotify.com)
And out of nowhere my friend released this album, his first one. There is nothing particularly new or contemporary about it, but it feels honest and relaxed. I get the feeling that he just did it for himself, take it or leave it. Adult rock warnings apply #spotify #music #album

#neuralnetworks

Neural Networks and Deep Learning (neuralnetworksanddeeplearning.com)
Introduction to neural networks. #programming #neuralnetworks

#playingmusic

Bfxr. (www.bfxr.net)
Online synth for making sound effects for games #playingmusic #programming

Toned Ear (tonedear.com)
Ear training practice #playingmusic #game

Music Theory for Musicians and Normal People (academic.udayton.edu)
Collection of neat PDFs #playingmusic

#programming

ssh-tron (github.com)
Multiplayer Tron (Light Cycles) over SSH, written in Go. Demo to run own go progs over SSH (dumb idea I like). #programming

Nuklear (github.com)
A minimal state immediate mode graphical user interface toolkit written in ANSI C #programming

PuzzleScript (www.puzzlescript.net)
Ultra simple HTML5 puzzle game engine. #programming

The Book of Shaders (thebookofshaders.com)
This is a gentle step-by-step guide through the abstract and complex universe of Fragment Shaders. #programming

Data Structure Visualizations (www.cs.usfca.edu)
Interactive demos of various data structures. #programming

Inigo Quilez Articles (iquilezles.org)
Good stuff on graphics and programming #programming

Neural Networks and Deep Learning (neuralnetworksanddeeplearning.com)
Introduction to neural networks. #programming #neuralnetworks

Practical Real-Time Lens-Flare Rendering (graphics.tudelft.nl)
Looks like sensible way tp make lens flares. #programming #vfx

How OpenGL works (github.com)
9 Lessons to build simplified OpenGL style rendering engine #programming

The Secret Life of Photons (benedikt-bitterli.me)
Simulating 2D Light Transport. Physically based rendering in 2D. #programming #vfx

Bfxr. (www.bfxr.net)
Online synth for making sound effects for games #playingmusic #programming

Real-Time Fluid Dynamics for Games (www.dgp.toronto.edu)
Leaving this here as a sort of bookmark #programming #vfx

Git Commit Messages (wiki.openstack.org)
Git commit message best practices #programming

The Make-A-Lisp Process (github.com)
General explanation on how to program a lisp interpreter. #programming

gofileseq (github.com)
Filesequence detection and parsing in go. I have been working on similar thing, but this beats my implementation 6-0. Maybe I migrate to this. #vfx #programming

movie.py (github.com)
Python module for video editing: cuts, concatenations, title insertions, video compositing, video processing, and creation of custom effects. #vfx #programming

Video++ (github.com)
Video++ is a video and image processing library that takes advantage of the C++11 and C++14 standard to ease the writing of fast parallel real-time video and image processing. #programming #vfx

Color science and theory (www.efg2.com)
Various resources on digital color and color theory #programming #vfx

2d visibility and ray casting (www.redblobgames.com)
Good resource for various 2D visibility techniques. #programming

Introduction to A* (www.redblobgames.com)
I have tried to grok this every now and then when trying to do tile based stuff. Next time I hope I remember this. #programming

#software

IPFS: The Permanent Web (github.com)
Interesting plans for single huge distributed filesystem, where the content would be static. Supports fuse filesystem and http type access. #software #video #longwatch

#spotify

Willie and the Goodsouls: Fortunate Son (play.spotify.com)
And out of nowhere my friend released this album, his first one. There is nothing particularly new or contemporary about it, but it feels honest and relaxed. I get the feeling that he just did it for himself, take it or leave it. Adult rock warnings apply #spotify #music #album

#vfx

Mattepaint (mattepaint.com)
Mattepaint images for sale. #vfx

A/V Artifact Atlas (avaa.bavc.org)
Wiki of common video artifacts #vfx

Practical Real-Time Lens-Flare Rendering (graphics.tudelft.nl)
Looks like sensible way tp make lens flares. #programming #vfx

The Secret Life of Photons (benedikt-bitterli.me)
Simulating 2D Light Transport. Physically based rendering in 2D. #programming #vfx

Real-Time Fluid Dynamics for Games (www.dgp.toronto.edu)
Leaving this here as a sort of bookmark #programming #vfx

VFX Reference Platform (www.vfxplatform.com)
Hoping something good comes out of this. #vfx

gofileseq (github.com)
Filesequence detection and parsing in go. I have been working on similar thing, but this beats my implementation 6-0. Maybe I migrate to this. #vfx #programming

Fred's ImageMagick Scripts (www.fmwconcepts.com)
Lots of image magick examples #vfx

A way forward for the vfx industry (www.fxguide.com)
Great writeup on current state of things and ideas to move towards something closer to manufacturing industry. Seems to boil down to the idea that film production should know how to do vfx needed on very practical level. #vfx #longread

movie.py (github.com)
Python module for video editing: cuts, concatenations, title insertions, video compositing, video processing, and creation of custom effects. #vfx #programming

Video++ (github.com)
Video++ is a video and image processing library that takes advantage of the C++11 and C++14 standard to ease the writing of fast parallel real-time video and image processing. #programming #vfx

Color science and theory (www.efg2.com)
Various resources on digital color and color theory #programming #vfx

#vfxbreakdown

27 vfx shots before/after (www.buzzfeed.com)
With handy slider. #vfxbreakdown

Grading breakdown for a L'Oreal Garnier commercial (vimeo.com)
Example of shot graded in commercial. #vfxbreakdown (yes it's not vfx, but let's lump it in this category) #video

Digital Domain: X-Men, Days of future past (www.youtube.com)
#vfxbreakdown body morphs, stadium set extension and destruction etc. #video

#video

Demystifying Digital Cinema Camera Specifications (www.youtube.com)
This video series goes through how digital cameras work. Splendid. #video #longwatch

The Humane Representation of Thought (vimeo.com)
Bret Victor presents future vision where programming and dynamic content it creates moves out from the box called computer #video #longwatch #computerscience

Grading breakdown for a L'Oreal Garnier commercial (vimeo.com)
Example of shot graded in commercial. #vfxbreakdown (yes it's not vfx, but let's lump it in this category) #video

Richard Feynman Computer Heuristics Lecture (www.youtube.com)
Like many others, I just enjoy Feynman explaining stuff. #video #longwatch #computerscience

IPFS: The Permanent Web (github.com)
Interesting plans for single huge distributed filesystem, where the content would be static. Supports fuse filesystem and http type access. #software #video #longwatch

How to Start a Startup (startupclass.samaltman.com)
2014 Fall Stanford course. No comments on the content, but there is few hours of video to watch. #video #longwatch

Digital Domain: X-Men, Days of future past (www.youtube.com)
#vfxbreakdown body morphs, stadium set extension and destruction etc. #video